I don’t understand how in 2022 we are still forcing players to go through multiple dull steps to sell junk loot for pennies. Is it fun having to hold down the collect button and wait for a bar to fill up so I can get a bullet or two? Is it fun to press a use button on a plant, wait for it to leak water, and then click again to drink the water just to gain five health points (out of 100)? Is it fun to use valuable perk points for a slight chance to save a lockpick when I can upgrade something that will actually make this arduous combat more bearable?Īll I have are questions, because the game design in Weird West is slow and cumbersome. Sure, the game allows players to destroy enemy weapons for a couple of bullets, stab cacti to drink a bit of water, and offer valuable perks to increase the likelihood of saving a lockpick after use, but these methods only serve to slow the game down. So, click those boxes, make sure you search every nook, and eventually spend a long time getting back to a town to sell the items, because without funds, medical supplies, ammunition, and lockpicks will be challenging to keep up with. Each tale is clearly larger than life and fantastically told, which should serve as ample fodder to enthusiastically keep the horse bolting forward.ĭo you like finding rakes, empty bottles, and cigarettes that literally say “JUNK” on the pop-up box describing the item? I sure don’t, but Weird West has plenty of it. Another forces players to save a secret group of werewolves from a cult of witches trying to render the werewolves extinct. One story forces an indigenous person to fight back a greed curse that infects people, rendering them aggressive zombies searching for bracelets. As she travels from town to town, mine to mine, and temple to temple, she–and we–learn more about this world, what life is like, and what these cannibals are actually up to.Įach story is just about as good as this or arguably better. I immediately bought in what an amazing start to the game! Rumor has it, the kidnappers are cannibals who may or may not be trying to summon an ancient evil. And so, the Bounty Hunter’s tale begins as the man’s wife is forced to take up irons (guns) to avenge her son and save her husband. Their home receives visitors who cut to the chase: kill the boy, kidnap the man. If only the gameplay and controls could cast a similar shadow.Īt the opening, players find themselves on a farm panning down on a father and his son. Somehow, these two great tastes go together quite well in terms of the writing. ![]() ![]() All the while, the town sheriff tries to keep the orneries down by posting bounties. In Weird West, players traverse the gold rush era of the United States (think 19th century) where strange occurrences like werewolves, pigmen, witches, and curses are commonplace. ![]() In all seriousness, titles set as westerns tend to play it straight, and while Weird West does much the same, the weird comes from the heavy meshing of the occult. Weird West combines two themes we’ve not really seen in gaming: weird and west.
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